๐Ÿ“Œ v2.8

๐Ÿ’ฐ ZZZ Polychrome Spending Guide โ€” F2P & Low Spender Optimization

๐Ÿ›’ See our Recommended Gear for budget-friendly gaming upgrades

๐Ÿ“‹ Why Polychrome Management Matters

In Zenless Zone Zero, a limited S-rank agent costs approximately 14,400 Polychrome (90 pulls) on average to guarantee (hard pity 180, soft pity ~75). With F2P players earning roughly 4,200-4,800 Polychrome per patch, you can only guarantee 1 limited S-rank agent every 3-4 patches. Smart Polychrome management is the difference between having a stacked account and constantly missing the characters you want.

๐Ÿ“Š Pull Economy Basics

  • 1 Pull = 160 Polychrome
  • Hard Pity: 90 pulls for S-rank, 10 pulls for A-rank
  • Soft Pity: S-rank rate increases dramatically after 75 pulls
  • 50/50: First S-rank on a limited banner has 50% chance to be the featured agent. If you lose, your next S-rank is guaranteed to be the featured agent.
  • Pity Carries Over: Banner pity carries forward to the next limited banner of the same type.

๐Ÿ“ˆ Income Breakdown

F2P Monthly Income

SourcePer Patch (6 weeks)Per Month (30 days)Notes
Daily Commission2,5201,80060 Polychrome/day ร— 30 or 42 days
Shiyu Defense (Critical)1,440720Full clear: 360 ร— 2 resets per patch
Hollow Zero Weekly960640~160/week from Investigation goals
Event Rewards1,200-1,800800-1,200~2 events per patch
Video Store Income~1,200~600Rental revenue + random events
Lost Void Rewards~480~320Weekly medal exchange
New Content (Quests/ACH)~600-1,000โ€”One-time per patch
Total F2P~8,400-10,000~4,200-4,800โ‰ˆ 52-62 pulls/patch

Monthly Pass (Inter-Knot Membership) Value

The Inter-Knot Membership costs $4.99 and provides:

Verdict: If you spend any money on ZZZ, the Monthly Pass is the only purchase that truly matters. One pass per patch doubles your pull income from ~55 to ~95 pulls โ€” enough to guarantee most limited characters.

๐Ÿ’ก Best Value Ranking: 1. Monthly Pass ($5) >> 2. City Fund (BP, $10) >> 3. New Agent Welcome Bundle ($1) >> 4. Top-up bonuses (one-time) >> 5. Direct Polychrome purchase (worst value)

๐ŸŽฏ Pull Planning Strategy

Agent Priority Framework

When deciding whether to pull for a character, evaluate on four axes:

  1. Team Archetype Value: Does this agent enable a new team archetype (e.g., Miyabi enables Frost teams, Caesar enables shield teams)? Enablers are more valuable than pure upgrades.
  2. Account Coverage: Do you already have a strong team for this element/role? A new DPS for an element you already cover is less valuable than a support or stunner that improves your existing teams.
  3. F2P Friendliness: Does the agent work at M0W0 (no duplicates, no signature W-Engine)? Agents like Caesar and Burnice are excellent even without any investment beyond their base copy.
  4. Longevity: Is this agent likely to stay relevant? Universal supports (Nicole, Lucy, Ruan Mei type) remain meta much longer than pure DPS characters.

S-Rank Agent Pull Priority (v2.8)

TierAgentRoleWhy PullM0W0 Viable?
Must PullMiyabiIce Anomaly DPSStrongest DPS in the game. Enables Frost teams.โœ… Yes
Must PullCaesarPhysical DefenseBest universal sustain. Fits every team.โœ… Yes
High PriorityBurniceFire AnomalyBest off-field Anomaly applier. Core of Disorder teams.โœ… Yes
High PriorityQingyiElectric StunFastest Daze application. Best stunner for burst teams.โœ… Yes
Good PullJane DoePhysical AnomalyTop-tier single-target DPS. Amazing with Burnice.โœ… Yes
Good PullZhu YuanEther AttackBest Ether DPS. Strong burst window. Needs Qingyi.โš ๏ธ Needs Stunner
Good PullEllen JoeIce AttackSolid traditional DPS. Strong, but Miyabi outclasses.โš ๏ธ Needs Lycaon
Skip if F2PHarumasaElectric AttackGiven free (one copy). Mindscapes are low value.โœ… Free copy
Skip if F2PNekomataPhysical AttackStandard banner. Outdated kit compared to newer agents.โœ… Standard

W-Engine Pull Priority

Signature W-Engines are powerful but expensive (75/75 hard pity). As a F2P or low spender, your pull plan should be:

๐Ÿ“… Patch-by-Patch Pull Planner

F2P Savings1 Patch Saved2 Patches Saved3 Patches Saved4 Patches Saved
Total Pulls~55~110~165~220
Can Guaranteeโ€”1 limited S-rank (50/50)1 limited S-rank (guaranteed)1 limited + signature W-Engine
StrategyPull only must-havesSave for key characterGo for guaranteeWhale-lite pull
  1. Never pull on every banner. As F2P you get ~55 pulls per patch but need up to 180 for a guarantee. You must skip 2-3 banners for every banner you pull.
  2. Wait 3-5 days before pulling. Theorycrafters and content creators need time to test new agents. Don't pull day 1 โ€” wait for informed opinions.
  3. Prioritize supports. A single strong support like Caesar or Nicole benefits ALL your teams. A DPS + Support pair outperforms two DPS units in every scenario.
  4. Don't pull for duplicates. Each M1/M2 costs as much as a new character. A new character gives more account value than any mindscape.
  5. Save for the anniversary. ZZZ anniversary patches typically feature double rates, free pulls, and very strong limited characters. Keep a reserve of at least 14,400 Polychrome for anniversary banners.

๐Ÿ›’ Bundle & Shop Analysis

BundleCostPolychrome ValueCost per PullValue Rating
Inter-Knot Membership$4.996,000 (30 days)$0.13โญโญโญโญโญ
City Fund (BP) โ€” Premium$9.99~4,400 + 10 Tapes + Mats$0.29โญโญโญโญ
New Agent Welcome$0.99300 + 1 Tape$0.50โญโญโญโญ
1st Top-up Bonus (6,480)$99.9912,960 (double)$1.23โญโญโญ
Direct 6,480 (no bonus)$99.996,480$2.47โญ

โš ๏ธ Common Spending Mistakes